Description:
I wanted to create a 'Pong clone' for my portfolio but realized a
very basic example of Pong might help my programming but doesn't do anything for the player? I decided to include RPG-style
elements by using experience points (XP), point distribution and unlockable awards for performing different tasks in the game.
The game was developed in C# with XNA and went through multiple iterations of RhinoXNA.
Features:
- Design:
- 20 Levels (each 100 XP, total of 2,000 XP for all levels)
- XP Amounts Determined by Final Game Scores
- 4 Skills to Place Points Into (2 Points per Level, 10 Skill slots per Skill)
- 4 Awards ("Achievements")
- Technical:
- Save Games with 3 Save Slots For Multiple Saves (with Auto Save)
- Sprite Management using a GameSprite class
- State Management using a GameState class
- 2D Sprite and Font Support