After a little bit of playing with Unity I fixed an annoying bug I had where you would fall through the floor after trying to activate a puzzle. Just some basic stuff but now it uses different game states to control whether the player is in a puzzle or not and displays some simple GUI stuff like text and a button. If you click the button it turns on a light; very simple but should be obvious that it can be extended to use as a puzzle.
I also got some basic textures to display in front of the player like a map or a key (will be used as a core concept in the game). Actually looks kind of interesting…