Super Wall Crash

Procedural Infinite Runner
(Shipped iOS/Android 2016)

Role(s): Lead Programmer, Designer
Developer: Subject Matter Games
Platform: iOS & Android
Tools Used: Unity 3D (C#), Qubicle, Blender, Photoshop

 

Super Wall Crash is a procedurally generated infinite runner shipped for Apple iOS and Google Android devices. The gameplay resembles Temple Run with an open world feel, along with a voxel-based art style reminiscent of Minecraft.

Responsibilities

  • Wrote all aspects of gameplay code. This includes the complete procedural generation logic, dynamic object loading via runtime scripts, integration with third-party assets, and common core systems such as game state management and menu systems.
  • Designed all gameplay including core gameplay loop, level and character designs, and UI designs. Also tested and continually tweaked design values related to procedural generation randomization.
  • Created game art utilizing Qubicle Constructor to develop 3D assets, Blender to animate characters, and Photoshop for UI elements.
  • Self promoted game at public events. Hosted a public table at the Midwest Gaming Classic and presented voxel art development pipeline at the Madison Indies weekend meetup and at the Twin Cities Code Camp.

Videos


Let’s Play courtesy Jupiter Hadley

Analysis courtesy mattcrossestheline