Super Wall Crash is a procedurally generated infinite runner shipped for Apple iOS and Google Android devices. The gameplay resembles Temple Run with an open world feel, along with a voxel-based art style reminiscent of Minecraft.
Responsibilities
- Wrote all aspects of gameplay code. This includes the complete procedural generation logic, dynamic object loading via runtime scripts, integration with third-party assets, and common core systems such as game state management and menu systems.
- Designed all gameplay including core gameplay loop, level and character designs, and UI designs. Also tested and continually tweaked design values related to procedural generation randomization.
- Created game art utilizing Qubicle Constructor to develop 3D assets, Blender to animate characters, and Photoshop for UI elements.
- Self promoted game at public events. Hosted a public table at the Midwest Gaming Classic and presented voxel art development pipeline at the Madison Indies weekend meetup and at the Twin Cities Code Camp.
Videos
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