Redfall is an open-world, co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter.
https://bethesda.net/en/game/redfall
Responsibilities
- Wrote native C++ components/systems in Unreal Engine for environmental hazards and player powers for client/server use. Worked directly with designers to fine-tune system needs and solve issues with interactions across systems. Environmental hazards include explosive barrels, electrical boxes, alarms, and area-of-effect damage zones for fire and death mist. Player powers utilize modified versions of similar systems for explosives and electrical damage.
- Implemented damage instigation system used for tracking and providing originator of damage for other system use (example: notifying progression system when the player destroys a hazard that defeats nearby enemies).