Textures and Bug Fixes

Posted on August 25, 2013 in Game Development

After a little bit of playing with Unity I fixed an annoying bug I had where you would fall through the floor after trying to activate a puzzle.  Just some basic stuff but now it uses different game states to control whether the player is in a puzzle or not and displays some simple GUI stuff like text and a button.  If you click the button it turns on a light; very simple but should be obvious that it can be extended to use as a puzzle.


I also got some basic textures to display in front of the player like a map or a key (will be used as a core concept in the game).  Actually looks kind of interesting…