Night Light

2D Horror Jam
(January 2017)


Role(s): Lead Programmer, Designer
Platform: PC, Linux, Mac
Tools Used: Unity 3D (C#), Photoshop

 

Night Light is a 2D pixel art horror developed as part of the #30DayDev jam in January 2017. The #30DayDev jam is a game jam where the only rule is that the resulting game must be created in only 30 days. Gameplay features a unique ‘phasing’ mechanic allowing the player to navigate through a labyrinth of dead-ends by moving between a top and bottom map.

Above Let’s Play courtesy KatFTWynn

Project Night (Night Light) Development Blog

Responsibilities

  • Wrote all gameplay code in 30 days. Includes ‘phasing’ mechanic (explained above), code-based story elements (interactive objects, reusable narrative triggers), and core game elements (player movement, game states).
  • Created all pixel art and animations. All pixel art was drawn in Photoshop.
  • Recorded audio sound effects. Game sound effects and ambient noises were created by stomping on metal, using keyboard patch sounds, scraping objects together; and manipulating the recordings in Audacity.

Download

Videos


Let’s Play courtesy CthulhuR3dux

Let’s Play courtesy Verociel