Island Playground – Unity Updates

Posted on August 21, 2013 in Game Development

Spent a good portion of today working on creating the design document for my game.  I use the design document created by Chris Taylor (just Google it if you want it).  It’s a pretty good design template if a little high level for what I wanted it for.

Only a few updates to the playground map since I spent a bunch of time trying to get my own animations working to no avail.

Prefab inventory items (coins can be picked up and total gold is stored on Player)
Prefab inventory items (coins can be picked up and total gold is stored on Player)
Animated character (pressing E nearby animates between two sample animations)
Animated character (pressing E nearby animates between two sample animations)
And obviously changed the lighting and skybox a little
And obviously changed the lighting and skybox a little

I think after a few GUI demo things I might be close to starting the actual game development.  A lot of the features like Inventory and stuff need a lot more work but as a demo just getting them functional is enough concept to prove that I can polish it later in the game.

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